Sonata, Issue Two

Story Davide Hine and Brian Haberlin

Art Brian Haberlin

Colors Geirrod Van Dyke

Letters Francis Takenaga

Lead Developer David Pentz

Production Diana Sanson and Hannah Wall

Issue two picks up where issue one left off, though from the perspective of the Tayans. Pau, the son of the Tayans leader, along with a companion, take to the skies aboard gliders in pursuit of the Rans who’d blown up the Tayan dam. They feel that they’ll be able to catch up to the sabatours due to the superior speed of their gliders versus that of the Rans Thermasaurs. 

Pau leaves his companion to go check on the village of the primitive Lumani due to the village being in the path of the flood caused by the bridges destruction. Upon his arrival he discovers that the Lumani village lies beneath a highly advanced protective shield and that the flood has opened access to an underground cavern. When Pau enters the cavern he finds Sonata with her Lumani friend Treen. This is the underground space filled with archeological treasures that Sonata ended up in at the end of last issue, thus saving her and Treens lives.

As Sonata looks around the cavern she finds some kind of broach or amulet and inadvertently opens a kind of portal, or gateway, to another place.  Treen, Sonata and Pau all end up being sucked into the portal, which Treen interestingly seems to know about and calls a “jump hole,” and they find themselves thousands of “kubits” away in the Southlands. 

While all of this transpires, Pau and Sonatas fathers both are trying to find their lost children and agree to a truce until the kids can be found.  The last page of the book was probably my favorite when the fathers are confronted by a Sleeper, as the Lumani call it, the Sleeper reveal is a full page and was really nice looking.

This issue had everything that I loved and hated about the previous. Good but inconsistent art, new and fun concepts, sci-fi mixed with steampunk, and awesome flying dinosaurs. The book could have used more of the aforementioned flying dinosaurs, they were not in this issue as much as the previous. I liked the development of the Lumani primitives having a lot more to them beneath the surface than has been shown so far, they have secrets and are willing to kill to protect them if necessary.

There wasn’t as much overt exposition in this book as in the previous, we only learned a few new things and had others hinted at, that’s something I always appreciate in good comics.

A good bit of the story in this issue was from the Tayan perspective which was nice, I liked seeing how they view their world and the others that occupy it. They seem a very suspicious and warlike people. In the beggining when Pau is talking about their reasons for settling on the planet Perdita, Pau’s people have a different name for the world which escapes me at the moment, which was to “conquer a new world.” That can’t be good news for the peace process.

Oddly, the art while looking exactly like the first book, had more of that strange CGI-look and didn’t seem as consistent, but it wasn’t a deal breaker by any means. I enjoyed the art and story together and I’m excited to see what happens next. 

Stop dreaming of riding atop a Thermasaur in warm skies, through gentle breezes, and go…

Read it!

One thought on “Sonata, Issue Two

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s